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[COD] Connect/Disconnect

public OnPlayerDisconnect(playerid, reason)
{
new
string[64],
name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,MAX_PLAYER_NAME);
switch(reason)
{
case 0: format(string,sizeof string,"%s saiu do servidor . (Crash :s)",name);
case 1: format(string,sizeof string,"%s saiu do servidor . (Sem motivo :/",name);
case 2: format(string,sizeof string,"%s saiu do servidor . (Kick/Ban :@)",name);
}
SendClientMessageToAll(0xE80000AA,string);
return 1;
}

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